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Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

Monday, May 9, 2011

3D Time is a scam? You make the decision

Last Friday, I departed from my normal business technology beat to talk about the geek entertainment event Game of Thrones. This week I’m going to plug into our Friday Geekend theme again, but this time the topic is something more nefarious — the entertainment industry’s misguided scam of the public.

The 3D gimmick has sadly infiltrated movies and television and is now threatening to infect video games and smartphones as well. There’s only one reason why the entertainment industry keeps relentlessly pushing this at consumers — it’s a transparent attempt to bleed more money out of people. And, while a lot of consumers have caught on to the scam, not everyone is doing enough to stop it.

3D is definitely NOT about innovation, as the industry would like you to believe. In fact, adding the current 3D effects to a movie or video of any kind subtracts from the picture. It muddies the colors and unsharpens the images, and it has to slow down the action shots because it makes people sick if things go too fast in 3D. In fact, optometrists estimate that up to 25% of people get headaches or nausea from simply watching 3D at all.

 

My first hint at the 3D scam was in October 2009 when Toy Story and Toy Story 2 were re-released in the theaters as 3D movies. My kids were excited to see Toy Story on the big screen for the first time so we gladly ponied up the extra money to see the 3D version of the double feature. We weren’t very far into the first movie before I realized that the quality of the colors and images were actually worse in 3D. That was a big disappointment. Even my kids said that the 3D wasn’t as exciting as they thought it would be. There went an extra $24 down the drain ($3 extra for 3D for four people for two movies).

Of course, the Toy Story movies were standard 2D movies that were converted to 3D (which is actually the way most “3D” movies are still handled). So, what about movies that are natively shot with special 3D cameras, such as Avatar? I’ll admit that when I first saw Avatar in the theaters I was impressed at how well it wove in the 3D effects. But, my admiration wore off once I saw it on Blu-ray on a 240Hz LED TV and quickly realized that all of the colors and action shots suddenly came to life and really popped off the screen. That’s when it fully dawned on me what a horrible scam 3D really is. They are making us pay more money for a gimmicky, inferior experience. Sure, there are a few neat moments in most 3D movies, but the novelty wears very off quickly and it’s certainly not worth the trade-off in picture quality or action sequences.

I had started to see this coming a little sooner, and I should have pounced on it. Back at the 2009 Consumer Electronics Show, I was dazzled by the new LED TVs that Samsung showed off at its big press conference. The images were so sharp and the colors were so bright that the picture almost felt three dimensional. Plus the TV themselves were amazingly thin.

The next year, at CES 2010, I was surprised to see all of the TV manufacturers including Samsung pushing TVs with 3D glasses. I immediately felt like this was a step backward. I didn’t want to mess around with watching TV with 3D glasses. I wanted to see more super thin TVs with amazing pictures (at even better prices) like the ones I had seen the year before. After consumers rejected 3D TVs in 2010, the companies tried to come back at CES 2011 and pitch “no glasses” 3D. I wanted to shake my head and do a face-palm every time one of these electronics vendors mentioned 3D.

This is a bad detour for the entertainment and electronics industries, and they stubbornly refuse to let it die. In fact, they keep trying to push 3D on us, since many of these new products have been in planning for a year or two (before consumers started catching on to the 3D scam). The movie industry and movie theaters try to force us to only be able to watch some of their top movies in 3D (and pay extra for it). TV makers are forcing 3D into all of their new top-of-the-line LED TVs (and trying to make us to pay extra for it). Content companies are now making their Blu-ray/DVD/Digital Copy bundles include 3D discs (and trying to make us pay extra for it). Game companies such as Nintendo are integrating gimmicky 3D into their new systems. Mobile computing vendors such as HTC and LG are even trying to put 3D into their smartphones and tablets.

There’s only one way to stop the madness. Avoid 3D whenever possible.

This is a bad experiment that the industry is forcing consumers to subsidize. And since they can’t create a better product, they’ve simply latched on to 3D as a marketing ploy that the entertainment and electronics industries can use to trick people into thinking that they are getting a superior experience. It’s only working because just enough people are falling for the scam to keep it alive.

A lot of smart people have already sniffed this out and are avoiding 3D entertainment. It’s time for the rest of the public to reject 3D and stop being cheated.

It’s not that we don’t want innovation in real life imaging. Of course, we do. We just want real innovation, and don’t want to pay for badly-overpriced gimmicks and half-baked experiments.

 

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Niall Mulrine, Pc Clean, Navenny, Ballybofey, Co. Donegal, Ireland
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Wednesday, October 27, 2010

Limewire is at last shutdown!!

Limewire Bye bye
File-sharing program LimeWire has been permanently shut down after a federal judge found it guilty of assisting users in committing copyright infringement "on a massive scale."

The shut-down is the final chapter in a case brought against LimeWire LLC by the Recording Industry Association of America (RIAA) over four years ago.

The suit, filed by the RIAA on behalf of eight major music publishers in the U.S. District Court for the Southern District of New York, charged LimeWire with facilitating "pervasive online infringement." It also accused LimeWire of allowing and actively encouraging users to participate in music piracy.

During the court proceedings, the plaintiffs claimed that over 93 percent of the software's traffic was made up of infringing content.

In May 2010, federal Judge Kimba Wood found LimeWire LLC liable for copyright infringement. She also found LimeWire founder Mark Gordon to be personally liable. The RIAA then made two separate motions--one for permanent shut down of the company, and the other for freezing of the company's assets.

At least one of these motions has been upheld, as LimeWire stopped distributing its software on Tuesday. A legal notice on the company's Website reads:

"THIS IS AN OFFICIAL NOTICE THAT LIMEWIRE IS UNDER A COURT-ORDERED INJUNCTION TO STOP DISTRIBUTING AND SUPPORTING ITS FILE-SHARING SOFTWARE. DOWNLOADING OR SHARING COPYRIGHTED CONTENT WITHOUT AUTHORIZATION IS ILLEGAL."

The injunction states that LimeWire's software is used "overwhelmingly for infringement" and allows for infringement on a "massive scale." It also states that LimeWire "intentionally encouraged direct infringement" by users and marketed its software to Napster users, who were "known copyright infringers," by promoting LimeWire's infringement capabilities.

The case resumes in January 2011, when damages will be assessed. The statutory minimum for music copyright infringement is $150,000 per infringement, and the damages assessed may total up to as much as (or possibly more than) $1 billion.

LimeWire CEO George Searle said in a blog post that the company is "naturally disappointed with this turn of events," but is "deeply committed to working with the music industry and making the act of loving music more fulfilling for everyone."
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